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The Free Storyboard Course

Twenty-one daily lessons and twenty-one practical activities - the craft, the read, and the business of storyboarding for film, TV, animation and advertising.

Adapted from the book by Mitchell James Hughes- fifteen years boarding commercials for some of the world’s biggest brands, and the founder of StoryboardCanvas. It is his craft, given away, in full.

21 lessons21 activities4 modulesNothing locked
Start Day 1 →

How to actually do this

One lesson a day. Each takes about ten minutes to read - and then there is an activity, which is the part that matters. Reading about perspective has never made anybody able to draw a room. Fifty boxes has.

The activities compound deliberately. By Day 4 you will have measured your frames-per-day. By Day 15 you will have built a real shot list. By Day 18 those two numbers become your rate card, and by Day 21 you will have written the emails and the terms you will actually trade under. Skip the activities and this is just reading.

Module 2 · Days 513

The Craft

Perspective, composition, colour, anatomy, acting, and the camera. The drawing fundamentals a board rests on - and the film-making rules most artists never learn.

5

Perspective I - the box, and where lines go to die

12 min read + activity

Any object can be simplified into the box that contains it. Learn the box and you can draw the world.

Read Day 5
6

Perspective II - foreshortening, eye line, and the wide-angle wobble

12 min read + activity

Why your drawing 'feels wrong' even though every line hits its vanishing point correctly.

Read Day 6
7

Composition I - the focal point and the six levers

10 min read + activity

A frame without a focal point is a frame nobody looks at, no matter how well it is drawn.

Read Day 7
8

Composition II - the shape systems

11 min read + activity

S, C, O, U, L, tunnel, pyramid, V, radiating, diagonal, cross, thirds, golden spiral. Thirteen ready-made skeletons for a frame that is refusing to work.

Read Day 8
9

Colour theory - and when a board actually needs it

10 min read + activity

The wheel, temperature, tints and shades, and the five schemes. Plus the commercial question nobody asks: does this job need colour at all?

Read Day 9
10

Anatomy and gesture - build from the inside out

11 min read + activity

Why traced figures float on the page, and why the line of action matters more than the muscles.

Read Day 10
11

Acting and emotion - making the drawing perform

9 min read + activity

Anyone can draw a face. A storyboard artist has to make it act - and animation is the best school there is.

Read Day 11
12

The camera - every angle, move and abbreviation

12 min read + activity

The shorthand you must be able to read in a shot list at 8am and draw by 9. Print this one out.

Read Day 12
13

The five rules of film-making a storyboard artist must know

12 min read + activity

Eye-level framing, sight lines, the rule of thirds, headroom, and the 180-degree line. Break them on purpose or not at all.

Read Day 13

Where the book has aged, we say so

The book was written before 2023 and one artist wrote it. So the day rates in it are his, in his market, at that time - we teach you to survey your own market instead of pricing off a page. His hardware opinions have aged into a debate rather than a rule. His copyright chapter describes UK law and is not legal advice. And where he suggests posing as a producer to extract a rival’s rate, we give you the honest alternatives and tell you why. A course that republishes everything uncritically is a course that will cost somebody money.

Before you start

The questions people actually ask

Is the storyboard course really free?

Yes - completely, and with no email gate. All 21 lessons and all 21 activities are on the open web, each on its own page. There is nothing to sign up for, nothing to unlock, and no drip schedule. It is adapted from Mitchell James Hughes' book on becoming a storyboard artist and given away in full.

Do I have to use StoryboardCanvas to take the course?

No. The course is about the craft, not the software - perspective, composition, camera language, script reading, shot lists, portfolios, day rates and getting paid. You can complete every activity with a pencil and paper. StoryboardCanvas has a free tier if you want to work digitally, but nothing in the course requires it.

Do I need to be able to draw to become a storyboard artist?

You need to be able to communicate a shot, which is a lower bar than fine draughtsmanship and a different skill from illustration. Boards are read by a director and a crew, not hung in a gallery. The craft module covers the drawing fundamentals a board actually rests on - perspective, staging, and clear silhouettes - and the read module covers the part most artists never learn, which is thinking like a camera.

How long does the course take?

21 lessons, designed as one a day, with roughly 224 minutes of reading in total plus an activity at the end of each day. You can read it all in an afternoon, but the activities are the part that makes it stick.

Does the course cover what to charge as a storyboard artist?

Yes. The business module covers the two numbers you must know before you quote, how a day rate differs from a per-frame rate, the portfolio that wins the enquiry, the emails that win the booking, and the paperwork - contracts, amends and invoicing - that actually gets you paid.

Who wrote the course?

Mitchell James Hughes - a working storyboard artist with fifteen years boarding commercials for some of the world's biggest brands, and the founder of StoryboardCanvas. The course is adapted from his book, Storyboard Art: An Advanced Guide to Becoming a Storyboard Artist in Video Production.

And when you want to board for real

StoryboardCanvas is the suite Mitchell built for his own work - script, shot list, storyboard, animatic, and an AI artist trained on a storyboard artist’s hand rather than on the internet’s. The free tier gives you every app, with no card.

Start free - no card needed

The course stays free whether you sign up or not.

Storyboard Canvas · the complete production suite

The complete script-to-screen suite - start free

Twenty synchronised apps, one project file. Every app on every plan - pick a tier by team size, not features.

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